There are several ways to locate memory corruptions, but probably the easiest is to spread _CrtCheckMemorys around and pin the culprit (hopefully) in a binary search scheme. This requires recompilation at each search stage and thus can get tedious quickly.
Enter the forgotten, mis-documented, context operator. Turns out there’s a surprising variety of system/CRT operations you can invoke using it, from the debugger, while at a breakpoint (or the debugee is otherwise halted). Since _CrtCheckMem is implemented in msvcrtXXXd.dll (XXX being VC version), the syntax to invoke it, e.g. in VS2005, is –
Just type it at a watch window, immediate, or even a QuickWatch – anywhere the expression evaluator can find it.
In my case it quickly turned out I miscalculated the number of vertices in a mesh, and wrote beyond the vertex buffer limit. Last breakpoint before the corruption:
And immediately after:
You can probably pull similar stunts with many other CRT debug routines - just not those that directly allocate/deallocate memory.
Would have been nice if VS was smart enough to lookup symbols at least in all loaded module exports, but turns out it’s not yet the case, as of VS2010:
Oh well. Maybe some day.