Monthly Archives: November 2017

Checking if your Graphics software runs on GPU

What are we asking exactly? This is actually not that easy to phrase. If you see anything on a screen, your software does make use of some graphics processing unit – but it is more likely you’re interested in particular … Continue reading

Posted in DirectX, Win32 | 1 Comment


Some years ago I encountered a crash that I reduced down to the following toy code, composed of a dll: and a console app: As emphasized and commented, FreeLibrary causes a crash – typically (but not always) an access violation, … Continue reading

Posted in C++, VC++ | 2 Comments