Category Archives: DirectX

Solving rxinput.dll Crashes

Recently I started getting hit by access violations with weird stacks: It seems an exception is thrown early in the life of some thread, during the initialization routine of rxinput.dll – a dll I never heard of. Na├»ve googling taught … Continue reading

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OptimizedMesh DirectX Sample Having Issues With Large Meshes

The DirectX SDK comes with quite a few nice samples, neatly organized in a sample browser. Quoting the documentation from the OptimizedMesh sample: This OptimizedMesh Sample sample demonstrates the different types of meshes D3DX can load and optimize, as well … Continue reading

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