Category Archives: DirectX

Checking if your Graphics software runs on GPU

What are we asking exactly? This is actually not that easy to phrase. If you see anything on a screen, your software does make use of some graphics processing unit – but it is more likely you’re interested in particular … Continue reading

Posted in DirectX, Win32 | 1 Comment

Solving rxinput.dll Crashes

Recently I started getting hit by access violations with weird stacks: It seems an exception is thrown early in the life of some thread, during the initialization routine of rxinput.dll – a dll I never heard of. Naïve googling taught … Continue reading

Posted in DirectX, Win32 | 3 Comments

OptimizedMesh DirectX Sample Having Issues With Large Meshes

The DirectX SDK comes with quite a few nice samples, neatly organized in a sample browser. Quoting the documentation from the OptimizedMesh sample: This OptimizedMesh Sample sample demonstrates the different types of meshes D3DX can load and optimize, as well … Continue reading

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