Category Archives: Algorithms

x86/x64 Numerical differences – Correction

In a previous post a truncation scheme was suggested, to circumvent x86/x64 differences in math library implementations: Since then, I accumulated some mileage with the scheme and have come to understand that line 8: -is flawed. Since we drop the … Continue reading

Posted in Algorithms, C++, VC++ | Leave a comment

Geometric Interpretation of a 3D Matrix Inverse

I work a lot with 3D calculations, and every so often a non trivial 3D tidbit comes along. Some of these might be of use to others – and so, by the power vested in me as absolute monarch of … Continue reading

Posted in 3D Geometry, Algorithms | 6 Comments