Category Archives: VC++

UseDebugLibraries and Wrong Defaults for VC++ Project Properties

Many of the projects I’m working on seem to have wrong default properties in Debug configuration.  For example, ‘Runtime Library’ is explicitly set to /MDd but defaults to /MD. ‘Basic Runtime Checks’ is explicitly set to /RTC1 but defaults to  … Continue reading

Posted in MSBuild, VC++ | 2 Comments

Vector Deleting Destructor and Weak Linkage

Now that the discussions on weak linker symbols and vector deleting destructors are in place, it is time to discuss a fact that might seem esoteric but has far reaching implications. After that, it is time to ask for your … Continue reading

Posted in VC++ | 9 Comments

Executing Code Once Per Thread in an OpenMP Loop

Take this toy loop: Now suppose you want to run some preparation code once per thread – say, SetThreadName, or SetThreadPriority or whatnot.  How would you go about that? If you code it before the loop the code would execute … Continue reading

Posted in C++, VC++ | 5 Comments

On Vector Deleting Destructors and some new/delete internals

A word is due on vector deleting destructors – previously mentioned as the only functions that got weakly bound by the linker. The usual disclaimers apply: everything that follows is my own investigation, in code and online. Nothing here is … Continue reading

Posted in VC++ | 4 Comments

Setting a Watch on Wide Registers in VS

General-purpose registers can be watched from the watch window pretty much as regular variables: (the ‘$’ prefix is optional, but is recommended by MS – probably as means to minimize clashes with code variables.) It is less known that you … Continue reading

Posted in Debugging, VC++ | Leave a comment

x86/x64 Numerical differences – Correction

In a previous post a truncation scheme was suggested, to circumvent x86/x64 differences in math library implementations: Since then, I accumulated some mileage with the scheme and have come to understand that line 8: -is flawed. Since we drop the … Continue reading

Posted in Algorithms, C++, VC++ | Leave a comment

Linker Weak Symbols

C++’s One-Definition-Rule roughly states that In the entire program, an object or non-inline function cannot have more than one definition; if an object or function is used, it must have exactly one definition. Which sounds like a good idea – … Continue reading

Posted in VC++ | 1 Comment